Graphics Reference
In-Depth Information
The above changes are reflected in new header file versions (e.g.,
DrawHelper
1.h
to
DrawHelper2.h
). As a result, many of the files that depend on these
new header files must also be updated. The phrase “header file version changes”
signifies that the only change in a file is in a new header file version. The following
is the list of all files that are changed:
Filename
Purpose
Header Files
folder: library header files
D3D
_
Lib13.h
header file for using this library
Common Files
folder: API-independent files
Common Files/BoundingVolumes
folder:
Intersect2
header file version changes
Common Files/DrawHelper
folder:
DrawHelper2
texture/blending support
Common Files/Primitives
folder:
Primitive3
texture/blending support
All primitive files are updated to reflect header file version changes:
PrimitivePoint3
,
PrimitiveLine3
,
PrimitiveCircle3
PrimitiveList2
,
PrimitiveRectXY2
Common Files/SceneNode
folder:
SceneNode3
header file version changes
Common Files/WindowHandler
folder:
WindowHandler4
header file version changes
Common Files/XformInfo
folder:
XformInfo2
header file version changes
D3D Files
folder: D3D-specific source files
D3D Files/D3D_DrawHelper
folder:
D3DDrawHelper5
texture/blending support
D3D Files/D3D_GraphicsSystem
folder:
D3DGraphicsSystem3
file texture load/registration
GraphicsSystem
_
LoadResource1.cpp
search/register file resources
D3DGraphicsSystm
_
TextureControl1.cpp
enable/disable texture map
D3D Files/D3D_Resources
folder:
D3DResource1
search/load file resources
load file textures
D3DTextureResource1
D3D Files/D3D_WindowHandler
folder:
D3DWindowHandler5
header file version changes
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