Graphics Reference
In-Depth Information
The above changes are reflected in new header file versions (e.g., DrawHelper
1.h to DrawHelper2.h ). As a result, many of the files that depend on these
new header files must also be updated. The phrase “header file version changes”
signifies that the only change in a file is in a new header file version. The following
is the list of all files that are changed:
Filename
Purpose
Header Files folder: library header files
D3D _ Lib13.h
header file for using this library
Common Files folder: API-independent files
Common Files/BoundingVolumes folder:
Intersect2
header file version changes
Common Files/DrawHelper folder:
DrawHelper2
texture/blending support
Common Files/Primitives folder:
Primitive3 texture/blending support
All primitive files are updated to reflect header file version changes:
PrimitivePoint3 , PrimitiveLine3 , PrimitiveCircle3
PrimitiveList2 , PrimitiveRectXY2
Common Files/SceneNode folder:
SceneNode3
header file version changes
Common Files/WindowHandler folder:
WindowHandler4
header file version changes
Common Files/XformInfo folder:
XformInfo2
header file version changes
D3D Files folder: D3D-specific source files
D3D Files/D3D_DrawHelper folder:
D3DDrawHelper5
texture/blending support
D3D Files/D3D_GraphicsSystem folder:
D3DGraphicsSystem3
file texture load/registration
GraphicsSystem _ LoadResource1.cpp
search/register file resources
D3DGraphicsSystm _ TextureControl1.cpp
enable/disable texture map
D3D Files/D3D_Resources folder:
D3DResource1
search/load file resources
load file textures
D3DTextureResource1
D3D Files/D3D_WindowHandler folder:
D3DWindowHandler5
header file version changes
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