Graphics Reference
In-Depth Information
disabled, we do not have to worry about blending factors or the blending func-
tion. Notice that the DrawHelper::EnableBlending() function is called dur-
ing SetupDrawAttributes() for each primitive object. in this way, the alpha-
blending functionality is enabled/disabled for each of the UWBGL primitives.
Once again, the support for texture mapping of UWB _ Lib13 will be discussed
in the next section.
class UWB _ Primitive {
.
A: public :
void EnableBlending( bool on ); // Enable/disable primitive blending
bool IsBlendingEnabled() const ; // Query the prmitive's blending state
protected :
bool m _ bBlendingEnabled; // storage of primitive's blending state
B: public :
void SetTextureFileName( const wchar _ t * ); // Set texture file name
const wchar _ t * GetTextureFileName(); // Query texture file name
void EnableTexturing( bool on); // enable/disable primitive file texture mapping
bool IsTexturingEnabled() const ; // Query file texture mapping state
protected :
bool m _ bTexturingEnabled; // storage of primitive's textere mapping state
std::wstring m _ TexFileName; // if enabled, texture file name
.
Source file.
uwbgl _ Primitive3.h/cpp
files in the Common Files/
Primitives
};
subfolder
of
the
UWBGL _ D3D _ Lib13 project.
void UWB _ Primitive::SetupDrawAttributes(UWB _ DrawHelper& draw _ helper) {
.
draw _ helper.EnableBlending( m _ bBlendingEnabled );
draw _ helper.SetTextureInfo( m _ TexFileName.c _ str() );
draw _ helper.EnableTexture( m _ bTexturingEnabled );
.
C:
Listing 12.6. Modification to Primitive for supporting blending and texturing.
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