Graphics Reference
In-Depth Information
class CModel {
Source file. Model.h file
in the Model folder of the
D3D _ TranslateScaleObject
project.
.
// called by the slider bar event service routines
A: void SetTranslation( float x, float y);
// to update the m _ Transate/m _ Scale variables
void SetScale( float x, float y);
private :
.
// These are the t x and t y displacements
B: float m _ TranslateX, m _ TranslateY;
// These are the s x and s y scaling factors
float m _ ScaleX, m _ ScaleY;
C: UWB _ PrimitiveRectangle m _ Rectangle;
// The rectangle
};
Listing 9.1. The CModel class of Tutorial 9.1.
void CModel::DrawModel() {
Source file. Model.cpp
file in the Model folder of the
D3D _ TranslateScaleObject
project.
.
// the operators
A: D3DXMATRIX translate _ matrix, scale _ matrix, combined _ matrix;
// compute T ( t x , t y )
B: D3DXMatrixTranslation(&translate _ matrix, m _ TranslateX, m _ TranslateY, 0);
// compute S ( s x , s y )
D3DXMatrixScaling( &scale _ matrix, m _ ScaleX, m _ ScaleY, 1);
// M a = ST
C: D3DXMatrixMultiply(&combined _ matrix, &scale _ matrix, &translate _ matrix);
D: LPDIRECT3DDEVICE9 pDevice=UWBD3D _ GraphicsSystem::...GetD3DDevice();
// M W ST
pDevice->SetTransform(D3DTS _ WORLD, &combined _ matrix);
E: m _ Rectangle.Draw(lod, m _ DrawHelper);
.
}
Listing 9.2. The CModel::DrawModel() function of Tutorial 9.1.
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