Graphics Reference
In-Depth Information
Tutorial
8.4
: Model.cpp: working with the
Rotation
opeartor
void
SetUpRotateMatrix(
float
angle
_
radians) {
LPDIRECT3DDEVICE9
pDevice = UWBD3D
_
GraphicsSystem::GetSystem().GetD3DDevice();
D3DXMATRIX
rotate
_
matrix;
B:
D3DXMatrixRotationZ(&rotate
_
matrix, angle
_
radians);
pDevice->SetTransform( D3DTS
_
WORLD
, &rotate
_
matrix );
}
Listing 8.6.
(cont.)
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