Graphics Programs Reference
In-Depth Information
3. Hold down B and then place a crossing selection window over the middle faces at the
back edge of the box as shown in Figure 23.7. The faces are highlighted, and you see
the XYZ gizmo.
4. Place your cursor on the red X axis of the gizmo, and when the red axis extension line
appears, click and drag the gizmo upward in the negative X direction.
5. When your mesh looks similar to Figure 23.8, click your mouse button.
6. Press Esc to remove the faces from the current selection.
7. Click the Home tool on upper-left side of the ViewCube to get a better view of your mesh
so far (see Figure 23.9).
FIGURE 23.8
Adjust the mesh
to look similar
to this one.
FIGURE 23.9
The mesh so far
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