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If the value p being boxed is true , false , a byte , or a char in the range \u0000 to \u007f , or an int
or short number between -128 and 127 (inclusive), then let r 1 and r 2 be the results of any two
boxing conversions of p . It is always the case that r 1 == r 2 .
Ideally, boxing a given primitive value p , would always yield an identical reference.
In practice, this may not be feasible using existing implementation techniques. The
rules above are a pragmatic compromise. The final clause above requires that certain
common values always be boxed into indistinguishable objects. The implementation
may cache these, lazily or eagerly. For other values, this formulation disallows any
assumptions about the identity of the boxed values on the programmer's part. This
would allow (but not require) sharing of some or all of these references.
This ensures that in most common cases, the behavior will be the desired one, without
imposing an undue performance penalty, especially on small devices. Less memory-
limited implementations might, for example, cache all char and short values, as well as
int and long values in the range of -32K to +32K.
A boxing conversion may result in an OutOfMemoryError if a new instance of one of the
wrapper classes ( Boolean , Byte , Character , Short , Integer , Long , Float , or Double ) needs to be al-
located and insufficient storage is available.
5.1.8. Unboxing Conversion
Unboxing conversion converts expressions of reference type to corresponding expressions
of primitive type. Specifically, the following eight conversions are called the unboxing con-
versions :
• From type Boolean to type boolean
• From type Byte to type byte
• From type Short to type short
• From type Character to type char
• From type Integer to type int
• From type Long to type long
• From type Float to type float
• From type Double to type double
At run time, unboxing conversion proceeds as follows:
• If r is a reference of type Boolean , then unboxing conversion converts r into
r .booleanValue()
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