Game Development Reference
In-Depth Information
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Design
—describes the design need for the character (or character
class) and defines the character's abilities, strengths, weaknesses,
and overall role with regard to gameplay.
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Narrative design
—provides the character's context, backstory, de-
tails, motivations, and dimensionality.
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Concept art
—designs the character's look and feel, including her
clothing and gear.
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Final art/3D modeling
(depending on whether it's a 2D or 3D
game)—creates the character's final in-game appearance.
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Animation
—brings movement to the character.
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Casting
—selects an actor to bring voice or even full performance to
the character.
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Audio/Performance
—elicits the best performance from the actor.
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Implementation
—places the character, with all appropriate assets,
attributes, and functionality, into the actual game.
Another variable that can affect the complexity and scope of this pro-
cess is the prominence of the character in question. For example, a main,
playable character will tend to go through many more character develop-
ment steps and iterations than an NPC who appears briefly in one minor
mission. And an entire class of combat enemies will have a different con-
ceptualization process than a non-combatant NPC. But these variables
aside, character development still tends to involve nearly every discipline
and sub-discipline on a game dev team.
Design
Every character in a game—like every character in a story—should be there
for a specific reason. The very first step in the game character develop-
ment process, then, usually comes from a Design requirement, such as:
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We need a main character for the player to become
.
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We need a boss for the player to fight against
.