Game Development Reference
In-Depth Information
Design —describes the design need for the character (or character
class) and defines the character's abilities, strengths, weaknesses,
and overall role with regard to gameplay.
Narrative design —provides the character's context, backstory, de-
tails, motivations, and dimensionality.
Concept art —designs the character's look and feel, including her
clothing and gear.
Final art/3D modeling (depending on whether it's a 2D or 3D
game)—creates the character's final in-game appearance.
Animation —brings movement to the character.
Casting —selects an actor to bring voice or even full performance to
the character.
Audio/Performance —elicits the best performance from the actor.
Implementation —places the character, with all appropriate assets,
attributes, and functionality, into the actual game.
Another variable that can affect the complexity and scope of this pro-
cess is the prominence of the character in question. For example, a main,
playable character will tend to go through many more character develop-
ment steps and iterations than an NPC who appears briefly in one minor
mission. And an entire class of combat enemies will have a different con-
ceptualization process than a non-combatant NPC. But these variables
aside, character development still tends to involve nearly every discipline
and sub-discipline on a game dev team.
Design
Every character in a game—like every character in a story—should be there
for a specific reason. The very first step in the game character develop-
ment process, then, usually comes from a Design requirement, such as:
We need a main character for the player to become .
We need a boss for the player to fight against .
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