Game Development Reference
In-Depth Information
in the previously described categories. But games of this ilk still tie their
systemic gameplay experiences together with noninteractive sequences
that are as aligned with the Three-Act Structure as any Hollywood epic. By
providing context, structure, fictionalized motivations, and an emotional
center, predefined narrative elements prevent the game from devolving in-
to a repetitious, endless, and potentially empty-feeling experience.
99 Percent Player Story
A game design that includes characters and a world, but almost com-
pletely eschews crafted narrative structure in favor of gameplay.
Hallmarks
▪
No overarching story, just a world and narrative context
▪
No ending
per se
▪
Often multiple player characters with wide variety of customization
options
▪
Allows for “perma-death” of multiple player characters
▪
Emphasis on strategy and/or tactics
▪
Sometimes multiplayer-only
Examples
▪
League of Legends
▪
Titanfall
▪
Team Fortress 1
and
2
▪
SimCity
series
▪
The Sims series
▪
Civilization
▪
Mortal Kombat
▪
Dead or Alive
series
▪
Super Smash Brothers
series