Graphics Reference
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z
Figure 2.31.
Example 2.5.2.3.
u 3
y
u 2
2
1
1
X
u 1
x
1
2
Ê
ˆ
10 0
Á
Á
Á
Á
Á
˜
˜
˜
˜
˜
u
u
u
Ê
ˆ
1
1
2
1
2
Á
Á
˜
˜
A -
1
=
=
0
,
2
Ë
¯
1
2
1
2
3
0
-
Ë
¯
and that e i A -1
= u i .
The approach used in the last two examples generalizes.
2.5.2.3. Example. To find a rigid motion M that moves the origin to the point p =
(0,0,1) and the x-y plane to the plane X defined by x + y + 2z = 2. See Figure 2.31.
Solution. All we have to do is to find an orthonormal basis ( u 1 , u 2 , u 3 ), so that u 1 and
u 2 are a basis for X . Then the motion defined by the frame F = ( u 1 , u 2 , u 3 , p ) will do the
job. The equation for X tells us that n = (1,1,2) is a normal vector for X . There are many
ways to find a basis for X . Clearly, (2,0,-1) is a vector orthogonal to n . Therefore, let
n
n
1
6
1
5
1
30
== (
)
(
)
(
)
u
11 2
,, ,
u
=
20 1
, ,
-
,
and
u
=¥=
u
u
- -
15 2
, ,
.
3
1
2
3
1
2.5.2.4. Example. To find a rigid motion M which moves the point p = (0,0,1) to
the point q = (0,-1,0) and the plane X defined by x + y + 2z = 2 to the plane Y defined
by -x - y + z = 1.
Solution. Let F be the frame defined in Example 2.5.2.3. The motion F -1 will map
the plane X to the x-y plane and p to the origin. We simply need to define a frame
G = ( w 1 , w 2 , w 3 , q ) that will send the x-y plane to the plane Y and the origin to q and
set M = GF -1 . This is another problem like the one in Example 2.5.2.3. Let
1
3
1
2
1
6
(
)
(
)
(
)
w
=--
111
,,,
w
=
101
,,,
and
w
=¥= -
w
w
121
,,.
3
1
2
3
1
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