Graphics Programs Reference
In-Depth Information
Again, keeping a well-named and organized scene is critical to a smooth animation expe-
rience. It's much more of a chore to root through dozens of unnamed nodes to find the one
you want. When you've finished naming all the material nodes, save your work.
After you've created the shaders, you can assign the appropriate colors to each of them
according to the planet they represent:
1. Double-click Mercury to open its Attribute Editor, if it's not currently open (see
Figure 2.13).
2. To change the color of the shader, click the gray box next to the Color attribute. This
opens the Color Chooser window, where you can choose a new color from the color
wheel or by adjusting values with the HSV sliders. Because Mercury has a brownish red
appearance, go with an orange color, such as in Figure 2.14 (take note of the HSV values).
Figure 2.13
Mercury's shading
group in the Attri-
bute Editor
Figure 2.14
The Color Chooser
window
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