Graphics Programs Reference
In-Depth Information
Figure 12.23
Each Particle Render Type displays its own set of
attributes.
Figure 12.24
Controls for Opacity Scale, Color, and Incandes-
cence attributes
nCaching Particles
It would be nice to turn particles into cash, but I can only show you how to turn your
particles into a cache. You can cache the motion of your particles to memory or to disk to
make playback and editing of your particle animation easier. To cache particles to your
system's fast RAM memory, select the nParticle object you want to cache, and open the
Attribute Editor. In the Caching section, under Memory Caching, select the Cache Data
check box. Play back your scene, and the particles cache into your memory for faster
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