Graphics Programs Reference
In-Depth Information
Chapter 11
Maya Rendering
Rendering
is the last step in creating your CG work. It's the process by which
the computer calculates the surface properties, lighting, shadows, movement, and shape
of objects, and it saves a sequence of images. Although the computer does all the think-
ing at this point, you still need to set up your cameras and the render to get exactly what
you want.
This chapter will show you how to render out your scene using Maya's software ren-
derer and how to create reflections and refractions. It will also introduce you to Maya's
other rendering methods. In this chapter, you'll use a wine bottle and a still life from
previous chapters, and you'll animate a camera to render out a sequence.
Topics in this chapter include:
Rendering setup
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Previewing your render: the Render View window
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Reflections and refractions
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Using cameras
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Motion blur
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Batch rendering
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Rendering the wine bottle
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mental ray for Maya
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Render layers
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Final Gather
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Ambient occlusion
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HDRI
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Rendering the decorative box: displacement mapping,
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image-based lighting, and depth of field