Graphics Programs Reference
In-Depth Information
Summary
In this chapter, you learned the basic process of working in CG, called a workflow or
pipeline, and how it relates to the process of working on a typical live film production. In
addition, you were introduced to the core concepts of CG creation and the fundamentals
of digital images. Some important ideas in design as well as traditional animation con-
cepts were also covered.
Now that you have a foundation in CG and 3D terminology and core concepts, you're
ready to tackle the software. Maya is a capable, intricate program. The more you under-
stand how you work artistically, the better use you'll make of this exceptional tool.
There is a lot to think about before putting objects into a scene and rendering them.
With practice and some design tinkering, though, all this will become intuitive. As you
move forward in your animation education, stay diligent, be patient, and never pass up a
chance to learn something new. Above all else, have fun.
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