Graphics Programs Reference
In-Depth Information
SuggeS ted r eading
SuggeS ted r eading
The more you know about all the arts that make up CG, the more confident you'll feel among your peers. To get
started, check out the following excellent resources.
The more you know about all the arts that make up CG, the more confident you'll feel among your peers. To get
started, check out the following excellent resources.
Art A nd d esign
These topics provide valuable insights into the mechanics and art of design. The more you understand design theory,
the stronger your art will be.
Art A nd d esign
These topics provide valuable insights into the mechanics and art of design. The more you understand design theory,
the stronger your art will be.
Bowers, John. Introduction to Two-Dimensional Design: Understanding Form and Function . New York: John Wiley & Sons, 2008.
Bowers, John. Introduction to Two-Dimensional Design: Understanding Form and Function . New York: John Wiley & Sons, 2008.
Itten, Johannes. Design and Form: The Basic Course at the Bauhaus and Later . New York: John Wiley & Sons, 1975.
Itten, Johannes. Design and Form: The Basic Course at the Bauhaus and Later . New York: John Wiley & Sons, 1975.
Design and Form: The Basic Course at the Bauhaus and Later . New York: John Wiley & Sons, 1975.
Ocvirk, Otto G., et al. Art Fundamentals: Theory and Practice . New York: McGraw-Hill, 2008.
Ocvirk, Otto G., et al. Art Fundamentals: Theory and Practice . New York: McGraw-Hill, 2008.
Wong, Wucius. Principles of Form and Design . New York: John Wiley & Sons, 1993.
Wong, Wucius. Principles of Form and Design . New York: John Wiley & Sons, 1993.
C g
CG has an interesting history, and it's evolving at breakneck speed. Acquiring a solid knowledge of this history and evo-
lution is as important as keeping up with current trends.
C g
CG has an interesting history, and it's evolving at breakneck speed. Acquiring a solid knowledge of this history and evo-
lution is as important as keeping up with current trends.
Keller, Eric and Eric Allen. Mastering Maya 2009 . New York: John Wiley & Sons, 2009.
Keller, Eric and Eric Allen. Mastering Maya 2009 . New York: John Wiley & Sons, 2009.
Kerlow, Isaac. The Art of 3D Computer Animation and Effects. . New York: John Wiley & Sons, 2009.
Kerlow, Isaac. The Art of 3D Computer Animation and Effects. . New York: John Wiley & Sons, 2009.
Kuperberg, Marcia. Guide to Computer Animation . Burlington, MA: Focal Press, 2002.
Kuperberg, Marcia. Guide to Computer Animation . Burlington, MA: Focal Press, 2002.
Masson, Terrence. CG 101: A Computer Graphics Industry Reference . Williamstown, MA: Digital Fauxtography, 2007.
Masson, Terrence. CG 101: A Computer Graphics Industry Reference . Williamstown, MA: Digital Fauxtography, 2007.
PeriodiCAls
Computer Graphics World (free subscription for those who qualify)
www.cgw.com
PeriodiCAls
Computer Graphics World (free subscription for those who qualify)
www.cgw.com
Cinefex
www.cinefex.com
Cinefex
www.cinefex.com
HDRI 3D
www.hdri3D.com
HDRI 3D
www.hdri3D.com
3D World
www.3Dworldmag.com
3D World
www.3Dworldmag.com
Websites
www.animationartist.com
www.awn.com
www.creativecrash.com
www.learning-maya.com
Websites
www.animationartist.com
www.awn.com
www.creativecrash.com
www.learning-maya.com
Film
Film
Block, Bruce. The Visual Story: Seeing the Structure of Film, TV, and New Media . Burlington, MA: Focal Press, 2001.
Block, Bruce. The Visual Story: Seeing the Structure of Film, TV, and New Media . Burlington, MA: Focal Press, 2001.
m ust-r e A d
m ust-r e A d
Myers, Dale K. Computer Animation: Expert Advice on Breaking into the Business . Milford, MI: Oak Cliff Press, 1999.
Myers, Dale K. Computer Animation: Expert Advice on Breaking into the Business . Milford, MI: Oak Cliff Press, 1999.
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