Graphics Programs Reference
In-Depth Information
Figure 10.40
The physicalsky1
node.
3. Render a frame in the Perspective win-
dow, and compare to Figure 10.41. It's a
bit bright, but there's something very nice
about this render. Notice that the metal
handlebar takes on a good look right off
the bat.
4. The render is too bright, and the wood
slats for the railings shouldn't be ref lec-
tive. Your render should also show that
the fire-engine red of the wagon is a bit
washed out.
Let's first address the wood railings. Open
the Hypershade, and double-click the first
Wood shader. Set Reflectivity down to
0.1 from 0.5. Repeat for the second Wood
shader.
5. In the Render View window, click and
drag a box region around the wood rail-
ings, as shown in Figure 10.42. Click the
Render Region button (
) to render
that part of the frame only.
Figure 10.41
The first PSAS render doesn't look too shabby.
Figure 10.42
Render this region to check the reflection in the wood railings.
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