Graphics Programs Reference
In-Depth Information
Figure 9.29
The joints of the
hand placed prop-
erly in the geometry
Figure 9.30
Second view of the
hand's skeleton
Binding to Geometry
An integral part of rigging a character or an object with a skeleton is
binding,
also known
as
skinning
. Binding is another way to attach geometry to a skeletal system. With the
block man, you directly attached the whole pieces of geometry to the bones through par-
enting, whereas binding involves attaching
clusters,
or groups of vertices or CVs, of the
geometry to the skeleton to allow the skeleton to deform the model. This is typically how