Graphics Programs Reference
In-Depth Information
Figure 9.29
The joints of the
hand placed prop-
erly in the geometry
Figure 9.30
Second view of the
hand's skeleton
Binding to Geometry
An integral part of rigging a character or an object with a skeleton is binding, also known
as skinning . Binding is another way to attach geometry to a skeletal system. With the
block man, you directly attached the whole pieces of geometry to the bones through par-
enting, whereas binding involves attaching clusters, or groups of vertices or CVs, of the
geometry to the skeleton to allow the skeleton to deform the model. This is typically how
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