Graphics Programs Reference
In-Depth Information
Figure 9.25
The hand mesh
Rigging the Hand
To create the first bones of the hand, follow these steps:
1. Maximize the Top view window. Switch to the Animation menu by using the drop-
down menu or by pressing F2.
2. Activate the Joint tool by choosing Skeleton Joint Tool. Your cursor turns into a cross.
3. Click at the base of the wrist to place the first joint. This will be the root joint of
the hand.
4. Shift+click the bottom part of the palm.
5. Place joints down through the thumb from this second joint, according to the corre-
sponding bones in Figure 9.26.
6. To start another string of joints into the palm, press the Up arrow key four times
until you're at the second joint at the base of the palm.
7. The next joint you place will be a branch from this joint. Place that joint in the middle
of the palm. Place another joint up farther along the palm, and then branch it out to
the index finger. Press the Up arrow key to return to that upper palm joint, and start
a new branch into the middle finger.
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