Graphics Programs Reference
In-Depth Information
Chapter 9
More Animation!
Now that you have
a little more animation experience, you can get
into some more involved animation practices and toolsets, taking further the principles
covered in this topic and its examples. Animation is a growing exploration, and you
should use this topic as a stepping-off point. For everything you're being exposed to
here, there are many more techniques to discover.
Topics in this chapter include:
Skeletons and kinematics
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Skeletons: the hand
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Inverse Kinematics
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Basic relationships: constraints
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Basic relationships: Set-Driven Keys
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Application: rigging the locomotive
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