Graphics Programs Reference
In-Depth Information
2. Call this cube axe_head .
3. Choose Create Polygon Primitives Cylinder to create a cylinder to be the handle
for your axe, and call it handle .
4. Scale the cylinder so that it's about one-half unit across and about 14 units tall.
5. Move the cube to the top of the
cylinder, leaving just a little of
the tip showing, and scale it so
that it's about 2.5 units high and
4 units wide in the front view.
(See Figure 8.14.)
6. Scale the cube in the Z -axis so
that it's just a little thicker than
the handle.
7. To put a sharp edge on the axe, go
into Component mode (F8), and select the four vertices on the very end of the cube:
Press R to activate the Scale tool.
Figure 8.14
Placing the axe's
head on the handle
Scale the vertices down in the Z-axis to a sharp edge, and scale them slightly up
in the Y -axis.
Select the next four vertices in from the edge. Scale them down in the
X -axis
about halfway, and scale them up slightly in the Y -axis. (See Figure 8.15.)
8. Press F8 to get back into Object mode, and select both pieces.
Figure 8.15
Creating a sharp
edge for the axe
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