Graphics Programs Reference
In-Depth Information
5. Render a frame to see how the box looks. Notice that there are small lineup issues at
the edges where the sides meet and where the top meets the sides. Save your Maya
scene.
This gives you a pretty good place to work from. You need to adjust the color map
image to be more seamless. The scene file boxTexture02.mb in the Scenes folder of the
Decorative_Box project on the CD will catch you up to this point.
Figure 7.145
A render of
the box so far
Photoshop Work
This is where image-editing experience is valuable. From here on, it's all about working in
Photoshop to line up the sides to the top and the sides to each other to minimize lineup
issues and yield a seamless texture map. Although we won't get into the minutia of photo
editing here, we'll show the progression of the images and the general workflow used in
Photoshop to make the color map's different sides and top line up and or merge better.
The images have already been created and are on the CD under the Sourceimages folder
for this project.
First, using masking in Photoshop, spend some time feathering the intersection of the
box's sides in boxColorMap.jpg so there is no hard line between the different sides and the
top. Figure 7.146 shows a smoother transition between the different parts. This image
has been created for you: it's boxColorMap02.jpg in the Sourceimages folder. Make sure you
don't overwrite that file if you're painting your own.
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