Graphics Programs Reference
In-Depth Information
3. As you've probably guessed, you need to copy and paste the photos to their respective
views over the UV Snapshot layer. Open the lineup.jpg file in Photoshop alongside
the UV snapshot. Marquee-select a box around the top image (the one at left in Fig-
ure 7.136), and copy it (Ctrl+C or Edit Copy in Photoshop).
4. Go to the UV snapshot image in Photoshop, and paste the image on top. Rename the
new layer to Box Top , and set the layer's Opacity to 50% so you can still see the UV
layout, as shown in Figure 7.137.
Figure 7.137
Paste the top image
onto the UV snap-
shot image.
5. Use the Scale function in Photoshop (Edit Transform Scale) to move and scale the
top image to fit over the top of the UV layout, as shown in Figure 7.138. Make sure
you scale the box-top image uniformly to keep it from distorting. You can do this by
holding the Shift key as you scale the image up or down.
These photo images of the box have been retouched and painted to create an overlap.
This means that parts of the sides of the box show in the top image. As you can see in
Figure 7.138, the top image extends slightly all around the four sides. This allows the
different parts of the texture map (top and four sides) to overlap and blend with each
other better when put on the model.
Save your work as boxColorMapWork01.tif in the project's Sourceimages folder. Make
sure you're saving the TIF file with layers to preserve your layer work. You can also
save the file as a PSD to preserve the layers.
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