Graphics Programs Reference
In-Depth Information
Chapter 7
Maya Shading and Texturing
Shading
is the Maya term for applying colors and textures, known in Maya as
shaders. A shader defines an object's look—its color, tactile texture, transparency, lumi-
nescence, glow, and so forth.
Topics discussed in this chapter include:
Maya shading
■
■
Shader types
■
■
Shader attributes
■
■
Texturing the axe
■
■
Textures and surfaces
■
■
Texturing the red wagon
■
■
Working with and creating UVs
■
■
Photoreal mapping: the decorative box
■
■