Graphics Programs Reference
In-Depth Information
Chapter 7
Maya Shading and Texturing
Shading is the Maya term for applying colors and textures, known in Maya as
shaders. A shader defines an object's look—its color, tactile texture, transparency, lumi-
nescence, glow, and so forth.
Topics discussed in this chapter include:
Maya shading
Shader types
Shader attributes
Texturing the axe
Textures and surfaces
Texturing the red wagon
Working with and creating UVs
Photoreal mapping: the decorative box
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