Graphics Programs Reference
In-Depth Information
6. In the Polygons menu set, select Edit Mesh Bevel. Don't worry about the settings;
you'll adjust them after the fact. You should now have something like Figure 6.148
if your bevel options were at the defaults.
7. Select the cube. In the Attribute Editor, select the new polyBevel1 tab. Using the
Front view panel, set Offset so that it lines up with the rounded top of the box, at
about 0.26. Set Segments to 12. Make sure Auto Fit, Offset as Fraction, and World
Space are all checked. Also make sure UV Assignment is set to Planar Project Per
Face. (See Figure 6.149.)
Figure 6.148
Default bevel
Figure 6.149
Set the bevel to fit
the rounded top of
the box in the front
panel.
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