Graphics Programs Reference
In-Depth Information
Screws for the Wagon Body
While you're at it, let's add a couple of round-headed screws to the body of the wagon
where the A and B panels meet:
1. To make that screw, create a poly sphere. Cut it in half with the Cut Faces tool (Edit
Mesh Cut Faces Tool), as you did earlier in the chapter with a cylinder to create the
bullnose piece for the front of the wagon. Scale it down to f flatten the hemisphere
somewhat.
2. Select the faces of the hemisphere, as shown in Figure 6.136.
3. Extrude those faces into the screw head by choosing Edit Mesh Extrude. Use the
special manipulator to push in the faces and create a notch for the rounded screw
head, as shown in Figure 6.137.
4. Delete the history, and freeze the transformations on the screw head.
5. Duplicate the rounded screw, and place copies on the wagon body as needed accord-
ing to the reference images in your scene. You definitely need a couple of these screws
at the junction of the A and B panels, which you created at the beginning of this
modeling exercise, as shown in Figure 6.138.
6. Freeze all of the screws' transformations, and then group the rounded screws under
the existing leftSidePanel and rightSidePanel groups to place them with their respec-
tive panels.
Figure 6.136
Creating a rounded screw head for the body of the wagon
Figure 6.137
Extrude the faces to create the notch for the screw head.
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