Graphics Programs Reference
In-Depth Information
Figure 6.11
The side-view photo
is mapped to the
side-view plane.
7. Drag the top-view Lambert shader to the top reference plane and the front Lambert
shader to the front reference plane to assign the other two views. You should now
have the three reference planes laid out as shown in Figure 6.12.
Figure 6.12
All three reference
planes are mapped.
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