Graphics Programs Reference
In-Depth Information
5. Return to Standard mode with the handle selected (choose Subdiv Surfaces Stan-
dard Mode). To make the handle smoother, you can refine it and add more subdivi-
sions. Switch to Component mode so the vertices of the handle display as 0s. Right-click
the handle, and choose Refine Selected from the marking menu. New vertices appear
as 1s. The handle should now be much smoother. Make any modeling adjustments to
your liking. Using the right mouse button and the marking menu's Display Level
command, switch between level 0 and level 1 displays as needed.
6. To create the spout, create a subdivision cylinder. Switch to Component mode to
select the faces (not the vertices). Right-click the cylinder, and choose display level 2.
Select the inside circle of faces on the top of the cylinder, as shown in Figure 5.96.
Move them down into the cylinder to hollow it out, but create a thickness to the
spout at the same time, as also shown in Figure 5.96.
7. Position the spout on the kettle. Move the vertices to f flare out at the bottom of the
spout where it meets the kettle. Figure 5.97 shows the completed kettle. Save your file.
Figure 5.96
Hollow out the
spout.
Figure 5.97
The completed sub-
division teakettle
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