Graphics Programs Reference
In-Depth Information
Chapter 1
Introduction to
Computer Graphics and 3D
This topic is intended to introduce you to the workings of 3D animation
(called computer graphics, or CG) with one of the most popular programs on the mar-
ket, Autodesk Maya. It will introduce you to many of Maya's features and capabilities
with the intent of energizing you to further study.
Having said that, let's face a basic fact: The best way to succeed at almost anything
is to practice. Prepare to go through the exercises in this topic, but also try to think of
exercises and projects that can take you further in your learning process. A topic, class,
or video can take you only so far; the rest is up to you. Imagination and exploration will
serve you well.
This is not to say you can't be a casual visitor to working in CG—far from it. Playing
around and seeing what you can create in this medium is just flat-out fun. Don't lose
sight of that. If you feel the enjoyment slipping away, step away from the screen for a
while. Understanding your own learning pace is important.
Throughout this topic, you'll learn how to work with Maya tools and techniques at a
pace you set for yourself. This chapter will prepare you for the hands-on study that fol-
lows by introducing the most important CG concepts and the roles they will play in your
Maya work. When you're learning how to work with Maya, the most important concept
is discovering how you work as an artist. If you have a basic understanding of the meth-
odology and terms of computer art and CG, you can skim or even skip this chapter and
jump right into working with Maya.
Topics in this chapter include:
Art?
Computer graphics
The stages of production
The CG production workflow
Core concepts
Basic film concepts
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