Graphics Programs Reference
In-Depth Information
A 3 x 2 x 3 lattice refers to the number of division lines in the lattice as opposed to the num-
ber of sections; otherwise, this would be a 2 x 1 x 2 lattice!
3. With the lattice selected, press F8 to switch to Component mode and display the lat-
tice's points. These points act just like the vertices on a polygonal shape. You'll use
them to change the overall shape of the hand without moving the vertices of the
hand. Select the vertices on the thumb side of the hand, and move them to squeeze in
that half of the hand. Notice how only that zone of the model is affected by that part
of the lattice.
4. Toggle back to Object mode (press F8 again), and scale the entire lattice to be thinner
in the Z -axis and longer in the X -axis. The entire hand is deformed in accordance
with how the lattice is scaled (see Figure 5.64).
5. Now that you've altered the hand, you have no need for this lattice. If you delete the
lattice, the hand will snap back to its original shape. You don't want this to happen.
Instead, you need to delete the construction history on the hand to get rid of the lat-
tice, as you did with the axe head exercise earlier in this chapter.
Select the top node of the hand, and choose Edit Delete by Type History.
Figure 5.64
Lengthen the hand
using the deformer.
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