Graphics Programs Reference
In-Depth Information
Figure 5.59
Rotate the deformer
90 degrees in the
Z -axis.
4. Rotate the deformer 90 degrees in the Z -axis, as shown in Figure 5.59.
5. Open the Attribute Editor (Ctrl+A), click the f flare1 tab to access the Flare controls,
and enter the following values:
Attribute
VAlue
Start Flare Z
0.020
High Bound
0.50
These values taper in the end of that part of the axe head, as shown in Figure 5.60.
This is a much easier way of sharpening the blunt end than adjusting the individual
CVs of the NURBS surfaces.
Deformers use History to distort the geometry to which they're attached. You can ani-
mate any of the attributes that control the deformer shapes, but in this case you're using
the deformer as a means to adjust a model. When you get the desired shape, as shown
in Figure 5.61, you can discard the deformer. However, simply selecting and deleting
the deformer will reset the geometry to its original blunt shape. You need to pick the
Search WWH ::




Custom Search