Graphics Programs Reference
In-Depth Information
Figure 5.49
With a pull brush,
your cursor changes
to read Pl .
If you plan to sculpt a more detailed surface, be sure to create the surface with plenty
of surface spans and sections. If you only want to paint a specific area of a NURBS sur-
face, choose Edit NURBS Insert Isoparms to add extra detail to that area before you
begin painting, although you can add isoparms after you paint. When you begin to sculpt
this way, going back into the surface's creation node to increase its sections and spans will
ruin your results.
a utodesk Mudbox and lp ixologiC Zb rush for sCulpting
a utodesk Mudbox and lp ixologiC Zb rush for sCulpting
Although sculpting a surface in Maya with Artisan is convenient, the tool can take you only so
far with your sculpture. For intricate sculpting and modeling, artists frequently use Autodesk's
Mudbox or Pixologic's ZBrush programs. Both interface with Maya easily and give you very
intricate control while sculpting your model. The workflow can start with a basic model shaped
out in Maya, transferred to the sculpting package, and then detailed. It's then exported from
that package and reimported into Maya to be integrated back into the scene as needed.
Although sculpting a surface in Maya with Artisan is convenient, the tool can take you only so
far with your sculpture. For intricate sculpting and modeling, artists frequently use Autodesk's
Mudbox or Pixologic's ZBrush programs. Both interface with Maya easily and give you very
intricate control while sculpting your model. The workflow can start with a basic model shaped
out in Maya, transferred to the sculpting package, and then detailed. It's then exported from
that package and reimported into Maya to be integrated back into the scene as needed.
Modeling with Simple Deformers
In many ways, deformers are the Swiss Army knives of Maya animation, except you can't
open a bottle with them. Deformers are handy for creating and editing modeled shapes
in Maya. These tools allow you to change the shape of an object easily. Rather than using
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