Graphics Programs Reference
In-Depth Information
Figure 4.37
Snap the first corner
vertex to the newly
extruded face.
Figure 4.38
Snap the other
corner vertex.
Even though the cubes seem to be connected at a common edge, they're still two
separate polygonal meshes. You can easily select just one of the vertices and discon-
nect the connective face of the two cubes. You need to merge the common vertices
of the cubes. However, the Merge function won't work on vertices from two separate
meshes. Therefore, you must first combine the cubes into a single poly mesh. The
following steps continue this task.
5. Select the two cubes (one has the extra f flange on the bottom, of course), and choose
Mesh Combine. Doing so makes a single poly mesh out of the two cubes. You can
now use the Merge function.
6. Even though the cubes are now one mesh, you still have two vertices at each of the
connecting corners of the cube on the left. As you can see in Figure 4.39, you can
disconnect the f flange by selecting a single vertex at the corner and moving it. (Click
the vertex to select just one. Don't use a marquee selection, because that will select
both vertices at once.) If you move one of the corner vertices, press the Z key to undo
and return the f flange to its connected position.
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