Graphics Programs Reference
In-Depth Information
Chapter 4
Beginning Polygonal Modeling
Modeling is the process of creating 3D objects, whether for animation or other
purposes. Simple objects call for simple models, and complicated objects call for a com-
plex of simple models. One of the toughest decisions is how to represent an object in 3D.
Like a sculptor, you analyze the object and deconstruct its design to learn how to create it.
Maya uses three types of modeling: polygons, NURBS, and subdivision surfaces.
All three require a process that begins with deciding how best to achieve your design,
although it's common to mix modeling methods in a scene.
To help you decide where to begin, this chapter starts with an overview of modeling,
briefly describing the three methods and how they differ. You'll also learn about Maya's
primitives, which are available with all three modeling methods. The second part of the
chapter takes a detailed look at modeling with polygons. (The next two chapters cover
the process of modeling with polygons and subdivision surfaces and how to bring them
together in one model.)
Topics in this chapter include:
Planning your model
Polygon basics
Poly editing tools
Putting the tools to use: making a simple hand
Creating areas of detail on a poly mesh
Modeling complex objects: the classic steam locomotive
Suggestions for modeling polygons
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