Java Reference
In-Depth Information
Display 18.17 An Action Drawing (part 1 of 3)
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import javax.swing.JFrame;
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import javax.swing.JButton;
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import java.awt.event.ActionListener;
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import java.awt.event.ActionEvent;
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import java.awt.BorderLayout;
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import java.awt.Graphics;
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import java.awt.Color;
8 public class ActionFace extends JFrame
9{
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public static final int WINDOW_WIDTH = 400;
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public static final int WINDOW_HEIGHT = 400;
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public static final int FACE_DIAMETER = 200;
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public static final int X_FACE = 100;
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public static final int Y_FACE = 100;
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public static final int EYE_WIDTH = 20;
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public static final int EYE_HEIGHT = 10;
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public static final int X_RIGHT_EYE = X_FACE + 55;
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public static final int Y_RIGHT_EYE = Y_FACE + 60;
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public static final int X_LEFT_EYE = X_FACE + 130;
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public static final int Y_LEFT_EYE = Y_FACE + 60;
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public static final int MOUTH_WIDTH = 100;
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public static final int MOUTH_HEIGHT = 50;
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public static final int X_MOUTH = X_FACE + 50;
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public static final int Y_MOUTH = Y_FACE + 100;
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public static final int MOUTH_START_ANGLE = 180;
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public static final int MOUTH_ARC_SWEEP = 180;
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private boolean wink;
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private class WinkAction implements ActionListener
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{
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public void actionPerformed(ActionEvent e)
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{
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wink = true ;
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repaint();
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}
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} // End of WinkAction inner class
(continued)
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