Game Development Reference
In-Depth Information
For page 2, you'll want to set a conditional for PlotAdvance to be ON (the switch I used during the conversation
with the barkeeper). Then, once you have done that, take a look at the next page to see what you should add.
@>Text: 'Actor5', 6, Normal, Bottom
: : I can see it in your eyes. The barkeep
: : has told you of my wishes. I would see
: : the monsters felled as soon as possible.
: : When do we leave?
@>Play ME: 'Item', 100, 100
@>Text: -, -, Normal, Bottom
: : Noah has joined your party!
@>Fadeout Screen
@>Wait: 120 frame(s)
@>Change Party Member: Add [Noah]
@>Control Self Switch: B =ON
@>Fadein Screen
@>
The first half of the event leading up to Fadeout Screen is pretty self-explanatory. What the second half does
is create a transition that allows Noah to join the player's party without making it obvious that you're removing the
event version of him. The screen fades out with a two-second delay, and Noah is added to the party via the use of the
Change Party Member event command (which, incidentally, can also be used to remove party members, should the
need arise). After that, we switch on the B Self Switch and have the screen fade back in. However, if we leave the event
at that, you will have two Noahs. The third event page will have a conditional of “Self Switch B = ON” and nothing else,
not even a character graphic. Once Noah has joined your party, the related event will, for as far as the player knows,
cease to exist. Internally, though, it still does.
Now that we are done with that, I will list the items I have placed for sale from each of the shop NPCs (Figure 4-11 ).
The left-most list is the item shop, the center list is the weapon shop, while the right-hand list is the armor shop.
Figure 4-11. The three shops of Seaside
Those are the most important things to do within this port town.
 
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