Game Development Reference
In-Depth Information
2.
After clicking Load Sample Map, you'll see a wide variety of maps to use. First, let's choose
our world map. I picked Field 3, a world map with many smaller continents and islands.
3.
Next, let's add a town map. Right-click Field 3 and select Load Sample Map. Given that the
world map has plenty of water, let's use the Port Town for our very first town.
4.
Last, let's add a dungeon. Right-click Field 3 again and load up the sample map list.
The Goblin Cave is a nice and simple dungeon layout, so let's select Goblin Cave F1F.
Now, what if I told you that I want you to place both of the Goblin Caves within the same map? Sounds like a cue
to painstakingly spend a few hours drawing Goblin Cave FB1, right? Actually, wrong! It took me longer than I care to
admit to realize that you can copy-paste terrain as easily as you can an event. How do we do this?
1.
First, right-click Goblin Cave F1F and use Load Sample Map to add Goblin Cave FB1 to
your project. Note that it is a 46×46 map.
2.
Next, let's prepare Goblin Cave F1F to receive its own basement level. Go to Goblin Cave's
map properties and increase its width by 56 (FB1's width plus 10 more squares,
to effectively split the two maps). You'll see transparent tiles fill the extra space.
3.
Now, switch over to Goblin Cave FB1 and display the map in 1/4 scale.
You can find scale buttons for 1/1 (default), 1/2, 1/4, and 1/8 to the right of the map drawing tools.
1.
After making sure that you're in Map editing mode and using the Pencil tool, right-click
the upper-left corner of Goblin Cave FB1 and drag the cursor all the way to the lower-right
corner. If done correctly, your cursor should now be moving around a huge white square.
2.
Switch back to F1F and scroll to the part of the map filled with transparent tiles. Once you
have the square in a good spot, left-click once. Like magic, you'll see Goblin Cave FB1
appear. You can fill in the transparent tiles with the Darkness tile from tileset A, or just
leave them as they are (transparent tiles show up black in-game). Your Goblin Cave map
should look like Figure 4-2 . (This screenshot was taken at 1/8 map scale).
Figure 4-2. Both levels of the Goblin Cave placed on a single map
 
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