Game Development Reference
In-Depth Information
Figure 2-10. This portion of the screen displays all of the maps in your game
You should see something similar to the preceding screenshot. On your end, Test will be whatever you decided to
call your project. MAP001 is the default 13 × 17 map that automatically gets inserted into every new project. Right-click
MAP001, and you'll see the following options:
Map Properties (Hotkey: Space) : Allows you to edit the currently selected map
New Map (Hotkey: Ins) : Creates a new map
Load Sample Map (Hotkey: N/A) : RMVXA comes with a wide range of premade maps that will
allow you to see how to lay out many areas typical of the standard RPG experience.
Copy/Paste/Delete : These are the editing tools available when dealing with maps.
Shift (Hotkey: Ctrl+T) : Allows you to move the map a certain number of squares in the
direction you choose
Generate Dungeon (Hotkey: Ctrl+D) : Randomly generates a maze, based on the map size and
a selection of wall and floor tiles. I should note that exceedingly small maps will result in a
dungeon that has only one or two rooms, as RMVXA is very liberal with creating a wall border
(it's something like 10 squares big) around the maze.
For now, let's click New Map. You will land on the screen shown in Figure 2-11 .
Figure 2-11. The New Map dialog screen
 
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