Game Development Reference
In-Depth Information
http://kainvinosec.com/ : If you have ever poked your head into RPG Maker music,
you've probably heard of Kain Vinosec. He wrote a very helpful music guide a while back
and has several music packs for sale on the official RPG Maker site. Check out some of his
samples and see if his work is right for your project.
http://gyrowolf.com/resources/ : Gyrowolf has various music packs available on the
official RPG Maker site and Amazon. A search for “gyrowolf music” on Google should
return purchase links to said packs.
Video Game Writing Tutorials
The story and general flow of an RPG are two of its most important elements. Here are some links to sites that discuss
video game writing:
www.paladinstudios.com/2012/08/06/how-to-write-a-good-game-story-and-get-
filthy-rich/
The article in question is from 2012, but it has a good treatise on writing a good story for your games.
http://blog.rpgmakerweb.com/tutorials/design-by-layer-1/
http://blog.rpgmakerweb.com/tutorials/design-by-layer-ii/
Nick Palmer wrote up a pair of helpful tutorials for writing an RPG story on the official RPG Maker blog.
if you require someone (or a group of someones) with whom to collaborate on a project, posting a thread in
the official forums is never a bad idea. it may well be that you find like-minded individuals with design strengths to offset
your weaknesses.
Note
Scripts
These are perhaps the best way to add or change the functionality of your game. If you decide to cut your teeth on
Ruby and its RGSS implementation within RMVXA, looking at other people's work is probably the best way to begin.
Seeing what others before you have done is a great way to discover exactly what is and isn't possible within RMVXA.
RGSS3 Scripts (RMVXA) ( http://forums.rpgmakerweb.com/index.php?/forum/35-rgss3-
scripts-rmvx-ace / ) : A subforum within the official RPG Maker site that lists scripts for use
in RMVXA
Tsukihime's Change Currency Script ( www.rpgmakervxace.net/topic/9777-change-
currency/ ) : Remember, back in Chapter 7, when I mentioned the graphical quirk involving
currencies? You can use this script to fix that. Just use script calls, as explained in the
comments section of the script, to switch from your default currency (G) to any other
currency. Note, however, that this only changes the currency symbol.
Galv's Scripts ( http://galvs-scripts.com/ ): Galv is but one of many skilled scripters
within the RMVXA community. As of the time of writing, he has more than 50 scripts on his
site, covering a variety of things you might need for your own game.
 
 
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