Game Development Reference
In-Depth Information
@>Conditional Branch: Variable [0002:X] <= 4
@>Control Switches: [0040:BridgeAbove] = ON
@>
: Branch End
@>
: Branch End
@>
: Branch End
@>
BridgeAbove is the switch that must be flipped on for the bridge tiles to allow the player to pass under them. You
could also have a dungeon in which the player has to pull a lever, press a button, or otherwise cause a switch to be
flipped. Once the switch is flipped, a bridge to advance deeper into the dungeon appears. All you would need in that
case are the bridge tiles with a Below Characters priority and a requirement for a switch to be flipped, and the event
that would flip that switch.
The Town Map
This is the end of the end. After this section, I will close out this chapter with the summary, and we will be done with
the topic. (You'll want to check the Appendix for helpful resources related to RMVXA and other such things.) How
better to end a book about an RPG development engine than by explaining how to create a map? To complete this
exercise, we'll need the following:
A screenshot of the area for which we wish to have a map
A picture of a symbol/marker denoting the player's location on the map
A pair of common events governing the map logic
An item to execute the map logic
I will be using the Port Town exterior for this exercise.
Preparing Our Map Pictures
The first order of business is figuring out how big the map has to be. Taking a screenshot of the game while you are
play-testing will give you a fairly close estimate (I got 546 × 417). Next, go to the map editor and switch to Region Mode
(this will conceal any events you have placed on the map).
Note
This will have the unintended consequence of concealing doors as well, given that they are used in event
graphics.
If not having doors displayed in the screenshot is unacceptable to you, there is a workaround.
1.
Go into the Resource Manager (Hotkey: F10) and find the Graphics/Characters folder.
2.
From there, scroll down to the !Door1 graphic set.
3.
Click it and export it to the location of your choice.
 
 
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