Game Development Reference
In-Depth Information
in a rare exception to event commands that will crash your game if used incorrectly, you can use the
Get On/Off Vehicle command just about anywhere and get away with it. it won't actually do anything, unless your
player can leave the vehicle correctly. (it won't strand you in the middle of the ocean, for example).
Note
Next, let's touch upon an enemy-related exercise. Mainly, making a battle in which there are two enemies, both of
whom must be defeated on the same turn; otherwise, the survivor will revive his/her comrade.
Two of a Kind
In RPGs, this type of battle falls under the broad umbrella of what are considered to be gimmick battles. Basically, a
gimmick battle is one in which only a certain strategy (or a limited number of strategies) can bring the player victory.
A fight with a pair of twins, in which one revives the other, dissuades unfocused attacks and promotes a calculated
approach to the task at hand. For this exercise, we'll use a pair of skeletons. For the sake of differentiation, copy the
Skeleton entry in the Database into an empty slot and use the hue setting to change the graphic's colors a little. Then,
change the new enemy's name to something else (such as Skeleton Lord or Skeleton Knight). Last, increase the new
enemy's stats a bit. For reference, you can see a screenshot of the Skeleton Knight in Figure 15-7 .
Figure 15-7. A screenshot of the Skeleton Knight enemy that will accompany his lesser ally into battle
Next, let's create a troop that has one Skeleton Knight and one Skeleton. In the troop event, you'll want to have
a pair of event pages, one for each of the enemies. We will use double conditionals for the events themselves. (See
Figure 15-8 ).
 
 
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