Game Development Reference
In-Depth Information
@>Fadeout BGM: 5 sec.
@>Text: 'Actor4', 0, Normal, Bottom
: : It is over!
@>Text: -, -, Normal, Bottom
: : Noah smiles wistfully at Eric.
@>Text: 'Actor5', 6, Normal, Bottom
: : No, my friend. It has only begun.
@>Text: 'Actor4', 0, Normal, Bottom
: : Huh? What are you talking about?
@>Text: 'Actor5', 6, Normal, Bottom
: : Well, it goes like this...
@>Fadeout Screen
@>Play BGM: 'Field4', 100, 100
@>Text(S): Speed 2
: : What Noah next tells Eric leaves the young hero in
: : disbelief. A world in ruins...controlled by two
: : other Dark Masters. Why had the west alone been
: : spared? To that question, all Noah did was smile
: : and point at Eric cryptically.
: :
: : So many questions unanswered. What path will our
: : heroes' journey take next? What new companions will
: : they find? Does humanity yet live in the rest of the
: : world?
We fade out the background music in preparation for the ending. After a small chat between the two party
members, the screen is faded out, we play some different background music, and some scrolling text is displayed.
Unlike Show Text, Show Scrolling Text should only be used on a black screen (this event command displays only text,
no text boxes).
@>Fadeout BGM: 2 sec.
@>Wait: 120 frame(s)
@>Play BGM: 'Theme1', 100, 100
@>Text(S): Speed 2
: : CREDITS:
: :
: : Me - For making this game.
: :
: : You - For playing it.
: :
: : Enterbrain - For making RPG Maker VX Ace.
: : Without it, this game would not exist.
: :
: : THANKS FOR PLAYING!!!
@>Return to Title Screen
Once we have displayed the epilogue text, we fade out the BGM once again and then start the music that's played
by default at the title screen. Some short credits later, we send the player back to the title screen.
 
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