Game Development Reference
In-Depth Information
@>Tint Screen: (-51,-51,-51,0), @60
@>Text: -, -, Normal, Bottom
: : It's truly fascinating what humans will do for the
: : sake of such petty things like justice and hope.
@>Set Move Route: Player (Wait)
: : $>1 Step Forward
: : $>1 Step Forward
: : $>1 Step Forward
@>Tint Screen: (-34,-34,-34,0), @60
@>Text: -, -, Normal, Bottom
: : So, what would you like your gravestones to read?
@>Set Move Route: Player (Wait)
: : $>1 Step Forward
: : $>1 Step Forward
: : $>1 Step Forward
@>Tint Screen: (-17,-17,-17,0), @60
@>Set Move Route: Player (Wait)
: : $>1 Step Forward
: : $>1 Step Forward
@>Tint Screen: (0,0,0,0), @60
@>Text: 'Actor4', 0, Normal, Bottom
: : The only one who's going to need a
: : gravestone here is you!
if you overestimate the number of movement commands needed, the lack of a Skip at the end of the
movement sequence will cause the game to hang.
Caution
@>Text: 'Actor5', 6, Normal, Bottom
: : I concur. It is past time that you be
: : dethroned!
@>Text: -, -, Normal, Bottom
: : Ah, Gemini's brother. You already know the truth of
: : the world. Or, at the least, you suspect it. So
: : foolish are you that you would subject the people
: : of the west to the truth?
@>Text: 'Actor5', 6, Normal, Bottom
: : It serves no one to live in lies!
@>Text: 'Actor4', 0, Normal, Bottom
: : What are you talking about, Noah?
@>Text: -, -, Normal, Bottom
: : Ohoho! You haven't even told your traveling
: : companion. Riveting! That'll be something to talk
: : about. For sure. In the afterlife!
@>Change Battle BGM: 'Battle9', 100, 100
@>Control Self Switch: A =ON
@>Battle Processing: Dark Master
At the end of it all, the player realizes that Noah knows something he/she does not. However, there's a boss to
defeat!
 
 
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