Game Development Reference
In-Depth Information
Figure 13-16. A screenshot of the Demon Lord, a stronger version of the second boss of our game. It switches Blind for
Paralyze Breath and Shade for Darkness
The Demon Lord doesn't get as much of a power-up (relatively speaking) as Neo Gemini did, but that's mainly
because Eric and Noah encounter the Demon later on. Thus, the difference in the player's overall power is lower in
this case than it was for Gemini.
@>Text: -, -, Normal, Bottom
: : The shadow crystal floats in place.
: : Will you destroy it?
@>Show Choices: Yes, No
: When [Yes]
@>Fadeout Screen
@>Play SE: 'Crash', 80, 100
@>Wait: 60 frame(s)
@>Text: -, -, Normal, Bottom
: : The crystal has been destroyed!
@>Control Switches: [0035:CastleBarrierOFF] = ON
@>Control Self Switch: B =ON
@>Fadein Screen
@>
: When [No]
@>
: Branch End
@>
Once the player defeats the Demon Lord, he/she can interact with the crystal again and destroy it for real. That
will flip on the CastleBarrierOFF switch, allowing the player to get past the barrier blocking his/her way to the Dark
Master's location.
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