Game Development Reference
In-Depth Information
Once the player defeats Neo Gemini, he/she can advance to the crystal forming the barrier blocking the path
deeper into the castle. The crystal event will have three pages, as we want to cover the following:
On Page 1, we want to tell the player that the crystal is emanating some sort of power and
should be destroyed. If the player tries to destroy it, he/she is attacked by a stronger version of
the game's second boss. A self-switch is flipped, and page 2 becomes active.
If the player defeats the stronger Demon, he/she can interact with the crystal again and
destroy it for real.
Once the crystal is destroyed, the player receives a similar message about “shards being all
that remain of the crystal.”
@>Text: -, -, Normal, Bottom
: : A dark crystal floats in place.
@>Text: 'Actor5', 6, Normal, Bottom
: : I feel a terrible power coming from this
: : crystal. We should destroy it.
@>Text: -, -, Normal, Bottom
: : Will you destroy it?
@>Show Choices: Yes, No
: When [Yes]
@>Text: -, -, Normal, Bottom
: : You will do no such thing!
@>Text: -, -, Normal, Bottom
: : The party is interrupted by an enemy!
@>Change Battle BGM: 'Battle4', 100, 100
@>Battle Processing: Demon Lord
@>Control Self Switch: A =ON
@>
: When [No]
@>
: Branch End
@>
Before I show the second page of the crystal event, take a look at Figure 13-16 , to see a screenshot of the Demon
Lord, a stronger version of the Demon the player had to face back at the Dark Spire.
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