Game Development Reference
In-Depth Information
I placed a Below Characters/Player Touch event at the doorway on top of the ornate staircase. When the player
steps on the event, he/she has a rematch with a stronger version of Gemini, the first boss of the game.
@>Text: 'Actor5', 6, Normal, Bottom
: : Brother?
@>Text: -, -, Normal, Bottom
: : Yes, Noah. I have been resurrected by the will of
: : the Dark Master. He decrees that none shall reach
: : his inner sanctum! Fall before my power!
@>Change Battle BGM: 'Battle4', 100, 100
@>Battle Processing: Neo Gemini
@>Control Self Switch: A =ON
@>
We could leave Gemini and the Demon at their initial strength, and they would serve as a marker of just how far
the player has progressed (seriously, the Demon has less HP than the Dragons the player can face here). Really, it's up
to you. However, I'm going to improve their stats. Look at Figure 13-14 to see Neo Gemini's new and improved stats.
Figure 13-14. A screenshot of Neo Gemini's stats and features. I changed his graphic color as well, because why not?
Neo Gemini's action patterns are roughly identical to the first time Eric and Noah fought him. He replaces Poison
Cloud with Burst and Life Drain with Nuclear. You can see the new pattern in Figure 13-15 .
Figure 13-15. A screenshot of Neo Gemini's action patterns
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