Game Development Reference
In-Depth Information
@>Control Self Switch: A =ON
@>
: Branch End
@>
: Branch End
@>Label: Skip
As you can see, we can copy-paste the teleportation puzzle event to the point where we can even have the same
variable to handle both. The first time that the player triggers this event, we have Noah reference that the situation
is similar to what has happened once already and urge the player to find the source of the barrier. As you may have
already inferred, the switch that will be flipped on when the player destroys the next crystal will be CastleBarrierOFF .
So, the player cannot progress past that point and decides to walk through the entrance below the stairs, at a loss for
where else to go. (The way the dungeon is laid out, there is no way to reach the final boss but through the blocked
passage). Where does the player end up?
The Boss Rush
The player ends up at a long hallway that ends in a room with a single platform (Figure 13-13 ). That platform is where
the player will find the crystal blocking the way. This room will have no random encounters.
Figure 13-13. A screenshot of Devil's Castle F5F. The stairs leading to the previous level have been replaced with an
open entrance, and the long series of steps have been shortened
 
Search WWH ::




Custom Search