Game Development Reference
In-Depth Information
I altered the Vampire's parameters to put it more in line with the other area encounters. You can see its altered
stats later on in Figure 13-8 .
Figure 13-8. A screenshot of the Vampire, weakened to fit my purposes of having it as a regular encounter
The Second Floor
We used the first floor for a teleportation puzzle, so let's use the second floor for something a little more mundane.
We have made three dungeons and filled up countless chests, but what happens when the chest contains an enemy?
Then, the player has to defeat the enemy to get the treasure! I'm placing a total of five treasure chests on the second
floor (Figure 13-9 ). The top two chests contain pieces of Ebony gear. Those will be guarded by Vampires.
 
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