Game Development Reference
In-Depth Information
The skeleton event is blank, with a Same As Characters priority and an Action Button trigger. If the player
touches the skeleton, he/she will receive the Orb of Light, the item needed to be able to have a fighting chance
against the final boss.
alternatively, you could remove the skeleton graphic from the map and add it to the event itself. The overall
result is the same.
Note
The Orb of Light is a Key Item in the same vein as the Old Key we created in Chapter 5. That is to say, it cannot
be used from the inventory at any time. It will be automatically used by Eric when the party faces down the final boss.
Now, let's reveal the first piece of armor that I created for this dungeon. (See Figure 13-6 .)
Figure 13-6. A screenshot of the Ebony Armour. Not pictured are the parameter changes for MDF and MMP, both of
which are 0
This is one of four pieces of Ebony gear that I made. They all follow the same formula. Basically, I took the
average of the top two items in a specific set of armor (Heavy Armour, in this case) and averaged out their parameters
and price. I added 10% Dark resistance to this armor, much like Dragon Armour has 20% Fire resistance. This armor
is between Mithril Armour and Dragon Armour, in terms of the protection that it gives Eric. Use transfer events to
connect the stairs near the prison cells with the staircase at (34,10) on the first floor. In addition, couple the basement
staircase at (3,21) with the first floor stairs at (9,26). Last, link the remaining basement stairs at (34,7) with the first
floor staircase at (40,12). With that set up, take a look at Figure 13-7 containing the basement's encounter list, before
moving on to the next section.
Figure 13-7. The list of encounters for the Devil's Castle's basement
 
 
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