Game Development Reference
In-Depth Information
The first three enemy types are unchanged from their default forms. Dragons, on the other hand, are an entirely
new monster type. I figured that, if we were going to have a Dragon superboss, it would only be proper to have lesser
Dragons appear as an enemy type at some point before the end of the game. Ladies and gentlemen, I present to you
the Dragon (Figure 13-4 ).
Figure 13-4. Screenshot of the Dragon enemy created for the final dungeon. The Dragon adds Burst to its repertoire
when it is at 50% HP or less
The Dragon stands head and shoulders above every other normal (non-boss) enemy in our game. Nothing, save
for the bosses in this dungeon (and the superboss, of course) is as strong as a Dragon. This enemy is a worthy addition
to this game's final dungeon. They are notable in that they have a 1 in 16 chance of dropping some of the best default
armor in RMVXA. All three drops are for Eric, as Noah does not have the ability to use Light Armor (Dragon Cap),
Heavy Armor (Dragon Plate), or Shields. Now you may be wondering, if the mines dropped Mithril-quality gear, and
Dragons have a chance to drop their self-named level of gear, what type of gear will we find in chests within this final
dungeon? That will be something to cover a little later. For now, let's add two more levels to our project. We want
Devil's Castle F2F and FB1. Of the two, the more significant is definitely FB1.
The Basement
We had the village elder of Rocksdale reference that an orb of great power was hidden beneath the castle. More
important, the orb will be necessary to defeat the final boss. This makes the basement the most important floor for the
player to visit during his/her time in the final dungeon. The layout of Devil's Castle FB1 can be seen in Figure 13-5 .
 
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