Game Development Reference
In-Depth Information
@>Conditional Branch: Variable [0011:DungeonLocation] == 4
@>Change Items: [Exit Scroll], -1
@>Control Variables: [0011:DungeonLocation] = 0
@>Transfer Player:[019:Mountain Village] (030,045), Down
@>
: Branch End
@>
Summary
During the course of this chapter, I covered our preparations leading up to the final dungeon of the game.
We populated Rocksdale with a few essential NPCs that drive the main narrative forward. Adding other buildings and
NPCs to the town was left as an exercise for you. In addition, we completed the dragon statue event that had been
started all the way back in Chapter 6, introducing our game's superboss in that way. Last, but not least, we updated
the transfer events of our latest dungeon to include the DungeonLocation variable and did the same for the common
event that governs our Exit skill/item. In the next chapter, we will be creating and populating our game's final
dungeon.
 
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