Game Development Reference
In-Depth Information
Before closing out this section, here are some ideas to flesh out Rocksdale.
Have one of the villagers give the player a sidequest involving the two scarecrows in town.
You could have them attack the player, when examined. When both are defeated, the player is
attacked by a puppet-master. Defeating the mini-boss completes the sidequest.
We originally had most of the default items in RPG Maker VX Ace (RMVXA) available for
sale in Seaside. Create some items specifically for sale in Rocksdale and move the Elixir from
Seaside to the mountain village.
Add several NPCs, to liven up the village. The locals should talk mostly about the monsters
threatening to attack. Have one of them make reference to Amanda.
Next, we should populate the world map's Regions and the mines with enemies. As of now, only the landmass
containing Seaside includes random encounters. Afterward, we'll start working on the game's final dungeon.
Enemies of the World
To be fair, I could have covered this earlier in the topic (arguably much earlier, in the case of the second landmass),
but I figured it'd be better to clump them all here, away from the central ideas they would have otherwise cluttered.
After all, I also have the dragon statue event back at the Dark Spire that I still have to complete. It's as good a time as
any to go off on this tangent.
First, take a look at Figure 12-7 , for the full encounter list that we'll be using for the world map.
Figure 12-7. The encounters list for our game's world map
We'll be using Regions 3 and 4 for the second landmass and 5 and 6 for the area surrounding the castle.
Check Figure 12-8 to see just how I laid out the relevant Regions.
 
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